Seriously, it's a holdover from when they didn't know better at DAZ and used slant instead of epicanthic folds, and now it's actually used for making ayylmaos. it permits a degree of tilt almost never seen in nature. Slant was created for Asian morphs and 2. The eyes are the most jarring aspect here because 1. Jaw angle and chin shape, degree of boniness, prominent cheekbones, nose tip shape and angle, eye slant, and overall head shape are without much variation. >but I actually think there's decent variety between the faces here ![]() Neither DS nor Poser's pro tools take this into account which is ironic because Poser's dynamic cloth engine does (but for reasons explained above cannot be integrated into this workflow). The development kits used to make conforming clothing work by literally calculating a uniform offset value between the vertices of the body/its morphs and the vertices of the clothing, without regard to places that it more realistically stretches across valleys because there is no gravitational force to cause shrinkwrapping to occur. Shrinkwrap, as in the clothing acts as though it doesn't stretch across breast or buttock cleavage and instead conforms tightly to it the way fabric doesn't
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